Category Archives: Retailing

No, Seriously, Why Do You Put Up With This Shit?

Sexy girl as rotting corpse: Did you ever see the movie about the blood diamonds? This is what you’re really paying for when you buy any Marvel comic.

Well, that's kind of sad.

So just to reitterate: Children’s character from book for children (the kid/teen girl-oriented Mary Jane #1) used as sex symbol? Check. Sex symbol met with incredible violence, still portrayed as sexy? Check. Deliberately done to provoke fan reaction? Check.

Congratulations! Up until yesterday I was kind of excited about World War Hulk, and was going to recommend it to my customers? Today: Not so much. I feel kind of… gross.. about recommending any Marvel titles at this point.

– Christopher
Edit: Just for those not as well-versed as me in the comics, this is the cover to the fifth printing of the Marvel Zombies HC, released today by Marvel, art by Arthur Suydam. It’s a take on a cover to a children’s series featuring Mary Jane from the Spider-Man books, in high school, at about 15 I think? The original art was by Takeshi Miyazawa and you can find it here.

Anime North – Wish You Were Here 3

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Canadians love that Tim Horton fellow.

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I had to post a better picture than the last one of Jamie, just so he’d speak to me again.

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Svetlana Chmakova, signing at The Beguiling table on Saturday. She had a huge line.

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Since Kai was good enough to make a post on my blog, and since I didn’t fuck his mother in return, I’ve instead decided to post this picture. Also, the following pictures were taken by Kai:

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Awwww! That’s ADORABLE.

– Chris

Twomorrows Sales Slump: Maybe you’re diluting your own product?

I’m actually 16 days behind on my google feed-reader, so my knowledge of comics news is limited to what people are asking me at the store (for the record, that statue is atrocious, but unsurprising)… Except for the Tim Leong/Comics Foundry thing, because Tim E-mailed me. More on that later. The event that it’s tied to in the public consciousness, Twomorrows Publishing and all the shit that they’ve got going on… Again, it’s a little too deep to wade into in depth (They’re seriously selling their own promotional samplers?). But the big thing? About their sales being steady but unspectacular given their outreach efforts?

They’re publishing 6 regular magazines, three or four lines of books, and a huge assortment of standalone books. At what point are they canibalizing their own sales, their own marketting? The mass-market might have four magazines about high-end pen ownership (seriously), but they’re not generally published by the same people.

I’m a retailer, and I’m telling you I don’t really need Alter Ego, Back Issue, Draw!, Jack Kirby Collector, Rough Stuff, Write Now, Modern Masters (effectively a “mook”), and one book about apes or the Batcave or whatever every other month.

Add to that, that several of the magazines sprung out of features/columns in other magazines and, yeah, I’m willing to come out and say that Twomorrows is caught in a cycle of diluting their own readership with umpteenth variations of the same article. If Twomorrows really wants the sales that come with appealing to a mass-audience, they need to produce a product that appeals to a mass audience, instead of a litany of ever-narrowing niche magazines. Sure, sometimes you end up with a Comicology or some other noble failure, and some magazines are all about their format (the massive Kirby Collectors), but…? Draw, Write, Rough Stuff? All of that together is barely one monthly magazine. And economy of scale? I’d rather have one magazine that sold 3000 copies than 3 that sold 12-1500.

My 2 cents.

– Chris

Is it time for another post bitching about Dark Horse?

Pick up Buffy #3 this week (which is selling amazingly well for us) and flip to about half way through. See, we’re seriously happy about these sales, and gaining all these new readers and turning them onto other books, but every issue we sell creates a problem for us (mo money, mo problems). In the book itself is an advertisement for other graphic novels: DISCOVER DISCOVER HEROES DARK HORSE JOSS WHEDON BUFFY THE VAMPIRE SLAYER, and it lists three books:

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BUFFY THE VAMPIRE SLAYER OMNIBUS VOL 1.
NOT AVAILABLE UNTIL JULY 18.

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SERENITY TP
OUT OF PRINT. BACK IN STOCK JUNE 13.

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JOSS WHEDON’S FRAY: FUTURE SLAYER TP
OUT OF PRINT. BACK IN STOCK JUNE 27.

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and previous letters columns have mentioned:
BUFFY THE VAMPIRE SLAYER: TALES OF THE SLAYERS
OUT OF PRINT. NO BACK-IN-STOCK DATE.

All of these are books with stories by or co-written by Joss Whedon. All of them are getting a huge promotional push right now, thanks to the phenomenal sales of Buffy: Season Eight. All of them are completely unavailable for at least a month, if not longer (and if not much longer in some cases).

I’ve bitched about Dark Horse’s inability to use their trade paperback program to properly capitalise on media events in the past, lots, but after they were almost able to meet demand for 300 (periodic multi-week outages of product, but not so bad if you were expecting it and just front-loaded a few hundred copies of the book) I figured they’d turned a corner. Not so, as you may have noticed above. The thing is, Dark Horse have actually been really good about keeping the single issues in print, and new printings of Buffy: Season Eight #1 and #2 are due in this week! But every single Joss Whedon trade paperback they publish is gone-daddy-gone, and 5-8 weeks from store shelves. Not to belabour the point, but this is totally unacceptable when the heat for the series is on NOW.

A big part of the problem is overseas printing, which I’ll be upfront and say I am totally in favour of. Better quality, lower prices, making the publishing of comics occasionally profitable: I’m on board. But the real root of the problem is inventory management and cashflow. Dark Horse’s backlist has become far, far too big for them to keep in print, and in order to maximise the return on their investment they’re needing to find cheaper, slower printing solutions. If massive outages of Sin City, Hellboy, 300, and now the Joss Whedon backlist haven’t shown them that this solution is if not entirely untennable than at least massively unprofessional, I don’t know what will.

Guys, please, find another solution. Do anything else. But please stop keeping your hottest product out of our hands for months at a time, you’re fucking killing us over here.

– Christopher
P.S.: BUFFY: TALES OF THE VAMPIRES with a story by Joss Whedon in it is currently in stock at Diamond. I don’t think it’s been mentioned in the letterscolumn/advertising yet.

So how did the Bryan Talbot event go?

Really well, actually!

We had a turnout of about 40 people I think? We sold an absolute ton of books too, which was nice. Bryan’s talk was mostly drawn from Alice in Sunderland, meant to be heard by an audience who hadn’t yet read the book. Despite having already read it, I enjoyed it, and the book too. Afterwards Bryan was quite gracious and signed book after book for all who’d attended, though I don’t think he was sketching…? You can check out a further review of the event by Bob from the Four Realities Blog, as it looks like he had a good time as well.

Also of note, while Mr. Talbot was in town he gave an interview to SPACE (Canada’s answer to the Sci-Fi network, for those of you not in the know). SPACE head honcho Mark Askwith wrote to let me know that the interview is now online! Head over to http://www.spacecast.com/hypaspace.aspx and just look for Bryan Talbot’s name in the right-hand column.

What’s an event-report without pictures? Thanks to customer Andrew Specht for taking these for us.

Mark Askwith and Bryan Talbot
Space’s Mark Askwith chats with Bryan Talbot during the short interview session that followed the lecture.

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Me thanking Mr. Talbot, and announcing The Beguiling’s plans for Free Comic Book Day and our Scott McCloud event.

Talbot and his signing line...
A small part of the line of folks waiting for Mr. Talbot’s signature.

Bryan Talbot talks to a few of his fans.
Bryan Talbot chats with a couple of his fans.

Lorna Toolis, Bryan Talbot, and Peter Birkemoe.
Lorna Toolis from The Merill Collection, Bryan Talbot, and The Beguiling’s owner Peter Birkemoe.

Thanks to The Merill Collection at The Lillian H. Smith branch of the Toronto Public Library for hosting the event, and to Bryan and Mary Talbot for being wonderful guests.

– Christopher
(Photos Copyright 2007, Andrew Specht)

Catching Up: X-Files Movie?

Since my last “Catching Up” post went over so very, very well, I figured it was time for another. Here’s what the last 4 days of Google Reader have turned up:

x-files.jpgHollywood.com has David Duchovney confirming a new X-Files movie is in the works. According to Duchovney, “This week, they’re starting some kind of road towards doing it (the film). Gillian and I both want to be in it now. We’re happy to do it.” How about that eh? Time heals all wounds, as does a pretty thoroughly unspectacular post-X-Files career… On a related note, my employer has a ton of original X-Files art for sale by X-Files comics adaptation artist Sean Scoffield. There’s also art from the Queer as Folk TV Show, the movie eXistenZ, and the recent Underworld mini-series from Marvel Comics. Just Saying.

 

– Video Game website “Gameasutra” has an article up on being out and LGBT in the video gaming industry. The answers are very, very similar to what I hear from gays in the comics industry, so in lieu of any such articles on comics, I figured it was worth pointing out to the industry-watchers who watch this blog. Here’s a good quote from the opening:

Jeb Havens, probably one of the most visible and vocal LGBT developers, says, “It’s not like there’s only a handful” of gay people making games, “but there’s no presence or community. There’s no ‘gay’ face to it.”

I’d love to write a similar article about LGBT creators and industry folk in comics, particularly within the larger realm of blogging, but with no time to spare it’s not gonna happen. C’est la vie, but go read this one: it’s really well done. Thanks to GayGamer.net for the link.

 

– The best part about my job is selling good comics to people. There’s a special kind of magic to selling someone the first volume of The Invisibles, or giving them Scott Pilgrim for the first time. It honestly makes all of the other stuff, like selling Civil War, totally worthwhile. I was reminded of this by Matt Forsythe back in the comments to my Taiyo Matsumoto post, as it looks like just went out and dropped a bunch of coin on Matsumoto books. Nice! This is why I was so pleased to see this nostaligic remembrance of comics retail from Richard Bruton at the blog Fictions, about his time at Nostalgia & Comics in Birmingham:

“The rarest of prizes though, the really fun one was when a customer would come in and tell you that they’d read everything they wanted and could you suggest anything to read. That always made for a fun 10 minutes or so of chat and selling.

“I always sold the books to people with the promise that if they didn’t like them all they had to do was bring it back in and we’d refund the money, no questions asked. To me it seemed the only fair thing to do. After all, this wonderful customer is putting down good money for a book just because I’m telling them it’s wonderful. I’ve spent a little time asking all the pertinent questions to gauge exactly what sort of thing they’re after, but I could always misjudge their comic character and sell them something they hate.

“I’m very proud of the fact that in all my years of doing this, not a single copy has ever been returned. Not one.” – Richard Bruton, Fictions Blog

I don’t have that kind of track record, sadly, but I occasionally let what I think people should be reading get in the way of what they might enjoy reading. I’m doing my best 🙂 Tip of the hat to the Forbidden Planet Blog for the link.

 

I think that’s all for now. The contest details for the Garage Band contest are finished. They’re awesome. Posted later today.

– Christopher

On Entitlement

So today I broke a girl’s heart.

It’s not the first, despite my ‘delicate’ nature, and it probably won’t be the last. But this one was different, because the girl in question was only… 17.

“Do you want to see my sketchbook?” She asked me. “I don’t care, I’ll show you anyway.”


PopImage Volume 1 Book Cover - By Aman ChaudharyBefore I worked for The Beguiling, my job title at the last comic book store could more appropriately be described as “Comic Book Bartender” rather than “clerk”. This is because, in addition to dispensing the poison of the customer’s choice–Pokemon Cards, Action Figures, Warhammer, T-Shirts, Anime, or somtimes even comics–I was also the guy behind the counter that listened to your problems, offered you open-ended, non-comittal advice, and was a friendly face in a world that hated and feared you. Customers would spend quite a bit more time at that store, just hanging out. The boss didn’t mind as long as they spent money, and I provided a wonderful little co-dependent service for them. Did I mention I wasn’t very happy, in general, back then? Anyway.

Every once in a while, I would get marginally more involved with someone’s life. Either I would ‘make friends’ with select individuals at the store, or I’d actually give the tough advice that would be helpful, in the end, but probably a little harder to hear in the short-term. Sometimes I even picked up! At the comic store! Whoo! I’ve got a few really good friends from those days, people who I really love and treasure, but many of them? I feel like an asshole for saying this, but many of the people I spent hours and hours and hours talking to, I wouldn’t recognize if I passed them on the street. But yeah, I put a lot of time in with people, and one of the big areas of discussion was “how do I break into comics?”

At that time I had the excellent cache of being ‘an expert’. I’d been published as a colourist, I’d interviewed a bunch of big-name creators for PopImage, and I could draw. Not great, but a hell of a lot better than I can draw now. So, knowing this, people would show me their art, or story pitches, or whatever, and say “What do you think?”

  • Rule #1: No one ever wants to know what you actually think.
  • Rule #2: Only 1 in a 1000 artists is going to break into the comics industry without any formal training. It won’t be the person I’m talking to.

I never met an artist who ‘broke in’ without formal training. Most of the artists who showed me their stuff were convinced that they were going to be that one though, which was harrowing. So I did a lot of tip-toeing around the issues. I recommended post-secondary education, a lot. Life-drawing. Specific areas of improvement (“Draw Feet. And Hands. And Backgrounds.”) I tried to put people in touch with other people when I could. I tried to be open, and friendly, and supportive, but honest. And I was trying to steal as much as I could because I wanted to draw for a living too. 🙂

I never sent anyone out of the store unhappy, we always had a good conversation and, like I said, I developed friendships with some of them. Alex Milne and James Raiz were both friends from that time, and they’re both working professionally in comics today, which is great. We see each other at conventions every once in a while, and catch up on how things are going, career-wise. Let’s just say that the pages Alex was doing that Pat Lee was signing his name to, they didn’t come as much of a surprise to me, but unfortunately it wasn’t my place to say anything. I do have good memories from my employment there, mostly the time spent interacting with customers, and it did help me develop a lot of the skills I’d need for later in life. People-skills, mostly…


So against my will this girl flashes her sketchbook at me.

“I only need to learn to draw hands,” she says, handing me the book. “They’re hard. I’m really great otherwise.”

I’ve posted about fangirl entitlement before. Mostly it comes up in relation to yaoi, and the fans therof. Straight girls and women deciding to boldy stake a claim on homosexual sex, logic or cultural appropriation be damned. But I invite all of my non-manga readers to really spend a day visiting anime and manga fandom: It’s fucking monstrous. You’ll find many of the most reprehensible children imaginable, running wild across forae that encourage their stupidity and encouraging a sort of fake-drama-based high school clique system that rules every facet of their lives. I hate to say this, but the Newsarama commenters, as attrocious as they are, don’t hold a candle to some of the bullshit I’ve seen.

To say that this girl had an air of entitlement about her work would be something of an understatement.

The thing is, she was very good at what she was doing; she’d refined her one very cartoony character design with different hair styles bleeding off the bottom edge of the page so as not to draw feet/legs to a “T”. She did that for roughly 200 pages, actually, venturing outside of her niche to attempt a more realistic figure three times, and to do 4 or 5 pages of heads floating in space. True to her word, she could not draw hands, as they were most often circles at the end of arm-tubes. When she initially said she couldn’t draw hands, I recommended she check out the Bridgeman DRAWING DYNAMIC HANDS on the main floor. This was a mistake, as I should’ve just told her to try drawing her hand 4 or 500 times, just to get a start.

So, where did I begin? By flipping through every page without saying anything at all. Honestly, I wanted to see how long she’d had the book, and if she showed any development or variation at all, before I opened my mouth. She took that differentlt, as while this happened, her opinion of her work changed dramatically.

I draw cartoons for my school newspaper.”

“Uh, you don’t like these do you?”

“I’m not very good at faces.”

I didn’t get up this morning, looking to break some girl’s heart. She’s even a nice kid, a regular customer. But she’s really into the yaoi, and the online thing, and when she and a few friends are in the store the squealing and the decibel levels rise, and I realise the kind of fan community that she’s a part of. It’s one that is all-supporting, all-encompasing, and completely unlikely to give her any constructive feedback whatsoever. Obviously.

So I decided, then and there, that this would be the first customer in quite some time that I would actually help, like I used to. So I did. I offered constructive criticism along the following lines that I think might be helpful to most artists:

  • “You look like you’re Drawing all of the surface elements of manga and anime, without thinking about WHY you’re drawing them. Specifically, highlights in anime-style eyes, blush/form lines on cheeks, etc.”
  • “You’re not doing any under-drawing at all. No guidelines, no skeletons, nothing. That’s a huge problem.”
  • “You’ve totally written off your art classes as not teaching you anything, but it looks like you’re not doing any figure drawing, or backgrounds, or characters in a three dimensional space, or any non-people objects. All of that stuff is what art class is good for.”
  • “You’re not pushing yourself to get better. You’re comfortable drawing what you’re drawing, and you’ve done it for 200 pages here, but if you want to draw what you see in your head, you need to try and actually draw it.”
  • I then re-drew a picture in her book on a piece of scrap paper with a ballpoint pen in 30 seconds to show her how she could easily improve her drawings with a little bit more planning, and it was better than most of her work.

How to Draw Anime and Game Characters Volume 1I didn’t break her heart at that point, but I may have destroyed her whole world.

I motioned her to follow me over to the ‘How To Draw Manga’ books. She was nowhere near any of the advanced stuff, so instead I showed her How To Draw Anime and Game Characters Volume 1, which is probably the best intro-to-manga book on the market. Translated from the Japanese, and featuring all of the basics of figure-drawing, anime stylization, perspective, faces, posture, and design detail. It’s a solid book, and the only thing you really need to put into it is practice; it’s not teaching you anything wrong. I showed her how the under-drawings worked, how to use guidelines, how to move characters around three dimensionally. She seemed to be ‘getting’ it, and finally connecting the dots between what she was taught in art class, and what she actually liked to do with art. This is a HUGE chasm, by the way, for most artists.

“My parents really want me to go to Sheridan. I always thought I’d study history, but I really want to go!”

Sheridan College is a local school that has one of the top five computer animation programs in the world. They also have a highly-regarded illustration program. It’s a pretty top-notch school.

“I’m really sorry,” I said. “But I don’t think you’re ready for Sheridan right now. If you work really, really hard for the next 7 months, you could get in to their Art Fundimentals course, on the road to illustration, but I don’t think if you applied now, you would get in.”

Actually, I knew she wouldn’t get in. I was being nice. Her face dropped.


My friend Jim Zubkavich is the director of the Animation Program at Seneca College, another highly-regarded local school. Every six months or so, he posts his reaction to the portolios of work submitted to get into the Animation program. Every six months or so, we are treated to a truly hilarious, cringe-inducing post that makes you wonder how in the hell these people got as far as they did in life without anyone opening a window and letting the blinding rays of truth shine on their work. Selections from Jim’s most recent post include:

  • Having letters of reference from your high school art teacher, your school librarian, the manager at your part-time job and your family doctor is all well and good I guess, but when the actual artwork is extremely poor after delving through all that rah-rah cheerleading, it’s a bit comical.
  • Disproportionate limbed anime fantasy katana-wielding caped screaming Dragonball-headed dude: It’s a genre all its own.
  • I know you want your shoujo winged angel anime dude to look relaxed but the sword lazily slung over his shoulder looks like it’s impaling him in the head.
  • Writing ‘I have trouble with perspective drawing’ on your room drawings is honest, and I appreciate honesty, but it doesn’t bolster your case.
  • Tracing hand pictures from a sign language book doesn’t show me that you can draw hands.
  • I almost thought I was going to get through a whole batch of applications without seeing a bad drawing of a crying girl holding a rose while floating in empty space. Unfortunately not.

Heh. You really oughtta check those posts out for yourself. But the best part is in his post from a month or so earlier, where he talks about what the submission process is really like:

“The tough part comes in understanding how much hard work that will be for some people. If you work hard and you still aren’t making it, then a lot more hard work is required. There is no motto that states “Your hard work will be the same or less than anyone else who has ever succeeded”… Do the research, look at your work and be honest about where it’s at. I’m not saying this to be mean. I don’t think I know everything, but I have a decent idea of where my skill falls on the ladder and what I can and can’t do at this point. I wish my skills were stronger, but wishing alone doesn’t make them better. Blaming someone else doesn’t improve them either. It’s not like a I sit around cackling like Doctor Doom raising up or destroying people’s lives as they apply to get into this course.” – Jim Zubkavich


Once Upon A Time I Used To DrawSo I totally broke her heart. Lower-lip quivvering and everything.

“Yeah, I know,” she said. “I know my stuff isn’t good enough to get in.”

I’m not the devil you know. I’m not. I could see that, despite giving her the same talk I’d given dozens of times about paying attention and working hard, about the realities of being a working professional in art or illustration, gleaned from having roughly 250 friends currently making a living from art or illustration, not to mention knowing lots of people employed in art instruction, despite all of that, she’d just never heard it before and she was not taking it well.

Change in strategy!

“I don’t think your work isn’t good enough to get in right now,” I said. “You’ve shown a lot of dedication here, filled up hundreds of sketchbook pages in no time and the stuff that you like to draw, you do pretty well! You’re just not pushing yourself as an artist. You’ve got the dedication, now you really need to concentrate on improving all of the stuff that needs to be improved. I think that if you put the same energy into learning and improving as you do on drawing already, you’d be ready to apply for Sheridan’s art fundementals course by the winter, and that’s a good first step.”

“You think so?” Fighting back a tear.

“Yeah, I really do. You have lots of friends, get them to pose for you. Draw from life more, and see if it’s not too late to get back into your highschool art class, and learn whatever they’ll teach you, it’s a lot more useful than you think.”

“Okay, yeah,” she said, and I started to feel a little better. She even cracked a smile.

We chatted a little as she packed up her sketchbook, about things to work on in general and places to talk about art online, social circles and the like. I told her that I’d more-or-less given up on my artistic dreams, but she had about 12 years on me and could do whatever she wanted with her life, as long as she was prepared to work for it. She seemed in better spirits, and when I went to put the How To Draw Anime and Game Characters Volume 1 back on the shelf, and she actually snatched it from my hand, and then paid for it. That’s a pretty good sign, I think. Her heart might just be on the mend.


So how was your day at work?

– Christopher

References: PopImage Volume 1, How To Draw Anime & Game Characters 1.
Bottom art: I drew that 4 years ago.