PiQ Issue #1: Post-Mortem
I think it’s important to point out that in the first issue of PiQ, the magazine calls its readership the following names: nerds, dorks, geeks, freaks, maniacs, and pervos.
They seem to mean these little bon mots with affection, but it does tell you quite clearly what the editorial staff thinks of its readership. Of course, the new magazine from ADV (nascent anime and manga publisher) is meant to replace Newtype USA, their former chronicle of otaku culture with a name and content licensed from the original Japanese Newtype magazine, and so some recognition that it is the hardcore fan who may be used to such derisive terms may simply be a way to ingratiate itself to the new readership. But it’s going to take a lot more than saying that we’re all nerds together and adopting the tagline “Entertainment for the rest of us” to convince me that they have anything to say, let alone that we’re all alike…
I previously covered PiQ magazine when I got my hands on the press-kit for the magazine prior to its release. The press kit broke down the aims of the magazine and their demographics quite clearly: they want men age 18-34. I’d say the magazine delivers on that promise, though they don’t quite realize that not every man in that demographic is interchangable…
I’m going to be upfront and say that I disliked the first issue. I’m not going to string you along listing good and bad before revealing my ultimate conclusion; PiQ Magazine #1 wasn’t very good. That out of the way, PiQ does have strengths to recommend it, and a lot of potential, but going by the first issue they’re going to have to work awfully hard to achieve any measure of success. It’s incredibly problematic and likely quite rushed, and with a lot of former Newtype readers already very, very angry at them, they’re going to need to improve, and quickly, to get a chance at long-term survival.
I’ve written an incredibly thorough page-by-page analysis of the magazine. It’s taken days to actually put it all together. I’ve included it behind the cut because people browsing here probably have no interest in a 6500 word essay on a magazine that they will never read, but when I say POST MORTEM I actually mean it. I am digging through the entrails of this thing CSI-style to find out what they’re doing and why. Don’t say I didn’t warn you, and you probably shouldn’t bother reading unless you’re really, really interested in the subject.
With that, click to continue: Read the rest of this entry »
March 17th, 2008 | by Chris
First Look: ADV’s new PiQ Magazine Media/Vendor Kit
I got my hands on a copy of the media kit for ADV’s new magazine PiQ. Since I didn’t see any note of this over at Brigid’s always-excellent Mangablog (http://www.mangablog.net/), I assumed no one else has posted about this yet. So let’s pour over the entrails together, shall we?
Designed to replace the popular Newtype USA, PiQ (pronounced “peek”) (although I keep saying “pie-cue” whenever I see it) is taking a hard line away from the beleaguered anime industry and branching out to be the high-end American Otaku lifestyle magazine of choice. Why? Well, as I mentioned the anime industry may have had its worst year ever in 2007 (although I see them regrouping and putting it all together in the second half of ‘08), and because as Naruto has shown us, Japanese culture is more than just anime (or manga), and with North American iterations of previously Japanese-only endeavours like Capsule Toys, Manga, Gothic Lolita Culture, and anime making their mark on the nerd-culture industry, it looks like a license of a Japanese magazine covering a troubled industry just wasn’t going to cut it, going forward.
But the question is, will PiQ?
The PiQ media-kit I received included a letter from Publisher Gary Steinman, outlining the major changes that the magazine will undergo. It’s very important to note that throughout all of the commentary I’ve seen from ADV on this matter, including the media kit, PiQ is being treated as a name change to Newtype USA, and not as an entirely new magazine. While I have no firm answer as to why this is, I’d speculate that declaring it to be the same magazine but with a name change (not to mention a substantial format change…) means you get to maintain your existing distribution and subscription arrangements. But it’s pretty clear that the new boss ain’t the same as the old boss.
For starters, the magazine will shrink in size, both in physical dimensions and in page count. The new physical size is 8″ wide x 10″ tall, as compared to Newtype’s 9″ x 12″. The latest issue of Newtype weighs in at 160 pages, and the info for PiQ seems to be saying it’ll drop at around 130 pages. The price is also much lower, with the new magazine retailing for US$6.99/CDN$7.99, versus $12.98/$16.98 for Newtype. Oh, and the magazine will be perfect-bound rather than stapled, which means it’ll have a spine! No more free DVDs with each issue either, so far as I can tell. The big format change? PiQ will drop Newtype’s right-to-left Japanese reading orientation in favour of a standard left-to-right orientation. Essentially, the otherworldy Japanese “object” that was Newtype USA is gone, to be replaced by something that very-much resembles Wizard in size… and in tone.
According again to the Media Kit, the new editorial breakdown for PiQ will be:
- 20% Anime
- 20% Gaming
- 20% U.S. Comics / Japanese Manga
- 20% Genre Movies / TV / Home Video
- 10% Toys / Collectibles
- 5% Gadgets / Hi-Tech Gear
- 5% Lifestyle (fashion, accessories, events)
Apparently PiQ is “entertainment for the rest of us, squarely addressing the needs of a cutting-edge young male audience,” and they’re estimating a 70/30 split in readership, in favour of male readers. This reads to be to be very, very similar to Wizard magazine, a jack-of-all-trades scenario.
Some final stats from the presentation:
- PiQ is expected to have a 100,000 circulation at launch, with a target circulation of 150,000 by the end of 2008.
- PiQ will launch with 15,000 subscribers, all of which are former Newtype USA subscribers. So, now you know how many people subscribed to Newtype.
- The first issue of PiQ goes on sale March 18th, 2008.
Also included with the material I received, twice, was a mock-up of the first issue over. As noted on the cover itself this is a cover concept only, and is not necessarily going to be the final cover. However, it pretty clearly shows where the magazine is headed, and while it may have the bearing of Wizard, it looks an awful lot like video game magazine PLAY (which I love and is awesome). Lets take a look:

PiQ Issue One Concept Cover - Copyright 2008 AD Vision Inc.
So, what do we see here? Well, the first and most telling thing is the comparison between this cover and the most recent Newtype USA. Where Newtype USA Jan 2008 features the names of tons of new anime series (at least two dozen by my count), an anime creator profile, an anime art book, and the words “Anime, Manga, Games, Music, more!” the focus on the new cover is all over the place. A Tokyo Travelogue! Cosplay! Anime! But also video games and LOST and Battlestar Galactica and Red Hulk and the promise of bulleted lists! (No manga?)
So there you have it, the inside scoop on (what might be) the first issue of PiQ. All you have to go on about this magazine being the same one as Newtype USA is the publisher’s say-so, with the magazine looking significantly different, and more generic, than what has come before. But honestly? This is probably a really smart move on ADV’s part, with magazine publishing being almost entirely advertising-driven, opening up your mag to the extremely lucrative advertising of the extremely lucrative video game field makes a hell of a lot of sense, and ending a licensing agreement for a magazine’s name and content that may or may not be contributing to your bottom line anymore? The same. The only thing up in the air is what the fans, anime fans, Newtype buyers and subscribers, are going to think of something that isn’t quite as OTAKU as they were hoping for. Hey, there’s always Otaku USA for you Otaku out there!
Still, I’m looking forward to the first issue. I think that, much like the comics industry needs something like COMICS FOUNDRY, it also needs something like this to supplant the rampant misogyny in Wizard’s magazine… Good luck guys.
- Christopher
January 18th, 2008 | by Chris
The Video Game Review Thing
I’m sure no one is coming here for my opinion on the Video Games Industry, but there’s a little bit of a hubub that went on over the last week or two at Penny Arcade. Basically, one of the proprietors of that fine site said that video game review sites were corrupt, slaves to the almighty videogame ad dollar.
Part One: http://www.penny-arcade.com/2007/11/14 - Second Post
Part Two: http://www.penny-arcade.com/2007/11/26 - Second Post
Part Three: http://www.penny-arcade.com/comic/2007/11/28
Part Four: http://www.penny-arcade.com/2007/11/28
Part Five: http://www.penny-arcade.com/comic/2007/11/29
Part Six: http://www.penny-arcade.com/2007/11/30
Also, video game reviewers are in themselves broken, terrible gamers because they play games the wrong way, to complete and rate them, and not to enjoy them.
Now I’m not saying I agree with the Penny Arcade fellas or anything, but I got to play the game that kicked off the whole to-do, Assassin’s Creed. All I did for 30 minutes was run around an giant, immaculately-rendered version of Jerusalem in the middle ages, stabbing people to death. It was beautiful and satisfying and complex, and man, I sure did like killing people.
So, yeah. The Penny Arcade guys are totally right. But the point is, it’s nice to know that reviewing is corrupt in every industry! I just wish there was more money in comics to justify the kow-towing to Marvel and DC.
- Christopher
P.S.: The Penny Arcade guys are raising money again for Children’s Hospitals across North America. Check out ChildsPlayCharity.org.
December 4th, 2007 | by Chris
October 11th Linkblogging
ITEM: Let’s start off our comics linkblogging with a link that is almost not comics at all. Sorry. It’s just that ever since I’ve been playing Super Smash Bros., the Nintendo character fighting game for the N64, Gamecube, and soon-to-be-released-for-the-Wii, everyone’s been saying “Wouldn’t it be great if you could make Mario fight against Sonic The Hedgehog?” Alas, it was never to be with the characters destined to live on different systems and in different worlds. Until today. This is my generation’s “The X-Men meet the Teen Titans”…
Edit: I had to removed the inlay trailer because it looked like Firefox was choking on it. Sorry guys, go click the link though, the video is great.
ITEM: Over at The Forbidden Planet Weblog, it has been announced that the British Edition of Bryan Talbot’s 2007 graphic novel Alice In Sunderland has broken the 10,000 copy mark, a pretty stunning achievement for a $30 hard cover that no one wanted to publish in the first place. Much as FP did, I’m going to attribute this to a lot of hard work on Talbot’s part, as well as the book finding a natural home in its native country, being a (thinly disguised) history of Northern England, of specific interest to many of the denizens of… Northern England. Talbot’s 5 stop U.S. tour, his appearance at San Diego, and a non-stop press push in England are remarkable, and he’s set a very high standard of creator involvement for graphic novel promotion. The book is going into a third printing in the U.K., and is on (I believe) it’s second printing from Dark Horse Comics here in North America.
ITEM: I’ve been going on and on about Taiyo Matsumoto’s Tekkon Kinkreet / Black & White for a little while now, so I’ll take a little break to let Jog do the talking for a little while. Over at The Savage Critics, my favourite comics writer spends a little over 4,200 words talking about Tekkon Kinkreet, both the manga and animated adaptation, in an essay that I quite honestly have not sat down to read just yet. I plan to though, when I’m done this. As a reward to myself. If you’ve got some time to spend, why not check out the review?
ITEM: Today marks three years of The Comics Reporter. Congratulations to my pal Tom Spurgeon and all of the wonderful writers he’s working with.
That’s all for now.
- Christopher
October 10th, 2007 | by Chris
Japan 2007: Akihabara Electric Town
Hey there! Welcome back to my little travelogue of Japan. If you’ve missed the previous entries, they’re now all indexed under the Japan 2007 tag. I’d watch out clicking that, though, as those entries have a lot of photos for those of you on slow connections.
Just a quick note that the entries are going to lose their “Day” tags in the titles from this point on, because after this day (and even during) our trip compressed, doubled back on itself, and in big parts stopped having anything at all to do with comics. As this is a comics-related blog I don’t want to dilute the focus too much, but almost all of my photos will be going up on a public sharing service thingy sooner or later so you won’t miss anything, promise.
With that, Akihabara:

Patrick Macias recounts the history of Tokyo’s Akhiabara district in the excellent Cruising The Anime City: A Guide to Neo-Tokyo and since you should all read that, I’ll spare you the bio and just point out that Akhiabara is a neighborhood that is in the process of evolving from a discount electronics mecca to a hardcore manga and anime Otaku paradise. Shown above is Chuo-dori, the main drag in Akihabara facing towards the train station, I believe. We visited Akihabara twice during the trip, on Day 03, and on Day 11. The photos here are from both trips.
Continue reading after the cut:
Read the rest of this entry »
October 9th, 2007 | by Chris
UDON Comics, Zombie Video Games, and more…
So I really just posted the Scott McCloud notice because I thought having a 2-screen tall Scott McCloud on the site for a few days would be cool. Really gives you a sense of how iconic the whole thing is, doesn’t it? Anyhow, I figure I’ve got some time before bed tonight so why not do a little linkblogging?
ITEM: My friends at UDON have been pretty busy lately, with everything except new Street Fighter II comic books (by the way, the Image to the right is by Long Vo of Udon, and features two fairly recognizable characters duking it out for Wizard magazine, copyright their respective whatsits).
Now, you may be asking yourself “Why is it that there aren’t any new Street Fighter Comics on the stands?” (Actually, chances are you probably weren’t, as I don’t think my readership crosses over with Udon’s so much, but indulge me for a second). Well, it was announced a week-or-two back that Udon has been tapped to do all of the art for the new 20th Anniversary edition of the Street Fighter II video game. Basically, they’re taking the fan-favourite (and best, honestly) version of SF2, called Super Street Fighter II Turbo and creating a “remix” called “HD Remaster“.
What’s different exactly? Well for starters, it’s going to be downloadable onto your X-Box 360 (only, at this point), and today’s home consoles make the arcade machines of our youth all look like PONG, they’re so much more advanced. The big difference is the level of detail in the art. Whereas the Street Fighter characters of our youth were a hundred pixels high or so, these new ones will be massive, and be better-able to capture expressions, details, every little fold of cloth… well, see for yourself:
So, it’s essentially going to be like the current Udon Comics series, but playable. The primary art and style is actually by Alvin Lee of Udon, who, according to his Facebook profile is hard at work on the series, alongside the rest of the Udon team. It’s pretty rare that a licensor of Japanese material is then asked to go and work on the property for the owners, particularly in Japan. I get the sense that licensed books are sort of “Free Money” and it’s really not best to think about them too hard (which would explain some of the many, many atrocious licensed books). But yeah, doing an adaptation so good that it ends up being the basis for an anniversary edition worldwide? AND it’s a video game license that’s up there with Mario, Pac-Man, and Sonic? Kudos, gents. (Screenshot from Gamekult.com, Click for larger.)
ITEM: ZOMBIES! In honour of The Walking Dead Volume 6 finally shambling it’s way on to store shelves this week (yeah, no kidding there aren’t any fast zombies in TWD), may I present to you two chances for you to take on your own metaphor for consumerism/racism/society as a whole? These flash-based zombie killin’ games will get you all pumped up until you die, and realise that when the Zombiepocalypse comes, it’s gonna be about our brains, one way or another…
- BOXHEAD: ROOMS and MORE ROOMS: Okay, so you’re in a room, and you have to defeat neverending legions of the undead using a myriad of weapons. You only last until you run out of ammo. The End. Despite this, it’s incredibly addictive and mildly depressing. Did I mention that Satan is in the game too? Lots of Satans? Yeah. There’s also the BOXHEAD: HALOWEEN SPECIAL, in which you as lone-gun-toting-hero must lead groups of ‘civilians’ to safety. But we all know that in the world of the undead, there’s no such thing as safety. http://www.kongregate.com/games/SeanCooper/boxhead-more-rooms
- THE LAST STAND: Okay, so you’re behind a barrier, and you need to defeat neverending legions of the undead using a myriad of weapons. Sound familiar? Actually, it’s fairly different from BOXHEAD (more detailed/realistic for one), with a focus on dividing up your daylight hours between searching for survivors, weaponry, and rebuilding the only thing between you and the teeming legions of zombie hordes. Lots of fun zombie-movie in-jokes amongst the wide array of shambling (and occasionally running) corpses that you must destroy. I really like the hunting rifle, myself. http://www.freewebarcade.com/game/the-last-stand/
ITEM: Somehow I missed this, but a week ago it looks like GayGamer.net, a homocentric (heh) video game news/commentary site started up their own comics division. Cleverly entitled http://gaygamer.net/comics/, it’s going to cover the queer goings-on in the comics world. Somehow it missed my Cockphobia post. Perhaps it was beneath their notice. At any rate, posting at the blog has been a little spotty since it launched, but they just added a new blogger and it’s always good to have more queer-positive content out there.
That’s it for now. Thanks for reading!
- Christopher
April 30th, 2007 | by Chris
Catching Up: X-Files Movie?
Since my last “Catching Up” post went over so very, very well, I figured it was time for another. Here’s what the last 4 days of Google Reader have turned up:
- Hollywood.com has David Duchovney confirming a new X-Files movie is in the works. According to Duchovney, “This week, they’re starting some kind of road towards doing it (the film). Gillian and I both want to be in it now. We’re happy to do it.” How about that eh? Time heals all wounds, as does a pretty thoroughly unspectacular post-X-Files career… On a related note, my employer has a ton of original X-Files art for sale by X-Files comics adaptation artist Sean Scoffield. There’s also art from the Queer as Folk TV Show, the movie eXistenZ, and the recent Underworld mini-series from Marvel Comics. Just Saying.
- Video Game website “Gameasutra” has an article up on being out and LGBT in the video gaming industry. The answers are very, very similar to what I hear from gays in the comics industry, so in lieu of any such articles on comics, I figured it was worth pointing out to the industry-watchers who watch this blog. Here’s a good quote from the opening:
Jeb Havens, probably one of the most visible and vocal LGBT developers, says, “It’s not like there’s only a handful” of gay people making games, “but there’s no presence or community. There’s no ‘gay’ face to it.”
I’d love to write a similar article about LGBT creators and industry folk in comics, particularly within the larger realm of blogging, but with no time to spare it’s not gonna happen. C’est la vie, but go read this one: it’s really well done. Thanks to GayGamer.net for the link.
- The best part about my job is selling good comics to people. There’s a special kind of magic to selling someone the first volume of The Invisibles, or giving them Scott Pilgrim for the first time. It honestly makes all of the other stuff, like selling Civil War, totally worthwhile. I was reminded of this by Matt Forsythe back in the comments to my Taiyo Matsumoto post, as it looks like just went out and dropped a bunch of coin on Matsumoto books. Nice! This is why I was so pleased to see this nostaligic remembrance of comics retail from Richard Bruton at the blog Fictions, about his time at Nostalgia & Comics in Birmingham:
“The rarest of prizes though, the really fun one was when a customer would come in and tell you that they’d read everything they wanted and could you suggest anything to read. That always made for a fun 10 minutes or so of chat and selling.
“I always sold the books to people with the promise that if they didn’t like them all they had to do was bring it back in and we’d refund the money, no questions asked. To me it seemed the only fair thing to do. After all, this wonderful customer is putting down good money for a book just because I’m telling them it’s wonderful. I’ve spent a little time asking all the pertinent questions to gauge exactly what sort of thing they’re after, but I could always misjudge their comic character and sell them something they hate.
“I’m very proud of the fact that in all my years of doing this, not a single copy has ever been returned. Not one.” - Richard Bruton, Fictions Blog
I don’t have that kind of track record, sadly, but I occasionally let what I think people should be reading get in the way of what they might enjoy reading. I’m doing my best :) Tip of the hat to the Forbidden Planet Blog for the link.
I think that’s all for now. The contest details for the Garage Band contest are finished. They’re awesome. Posted later today.
- Christopher
April 9th, 2007 | by Chris
Canadian Artists on Canadian Contest for Japanese Video Game System
Nintendo Canada is giving away 6 custom-painted Nintendo Wii’s, each by a different Canadian artist. Of note to comics fans? UDON Artist Arnold Tsang did a pretty sweet ’street art in Super Mario World’ design (seen above), but they’re all pretty darned cool. Better still, our friends down the street at Magic Pony are sponsoring the event, which means, hopefully, that all of the designs will be on display there soon…? Hopefully?
Canadians can head over to http://theartofwii.nintendo.com/ to enter to win one of the custom Wii’s. Everyone else can go look at them, but YOU CAN’T WIN. BAHAHAHA. Finally, it’s Canada’s revenge for being locked out of every other damned contest.
- Christopher
April 2nd, 2007 | by Chris
Just catching up with a few things…
1. Tom Spurgeon posted his “50 Best Comics of 2006” before I did, just like last year, and just like last year, I wanna get up off my ass and actually get mine done (it’s currently in spreadsheet format). His top 10 comics are probably different than my own, though I think his appreciation of Kampung Boy in awarding it the top spot is good, and makes a lot of sense. As I said in my review (Nov 12 entry) of the book:
“Lat is Malaysia’s Will Eisner, a ground-breaking graphic novelist whose deeply personal stories about society, family, and religion, speak to us all.”
2. Do you people care about Video Game stuff? I do, but I don’t want to assume too much. Still, the Grand Theft Auto series had a serious impact on my personal life, and it’s done much to popularise crime-based narratives in the past few years in comics, so I figure the news of the new Grand Theft Auto 4 Trailer breaking late last week is of interest. It’s set in “New York” this time out, and the NY media are already over it with angry folks at City Hall pitching 3 kinds of fits. Sounds to me like the game is gonna be a hit!
3. I don’t like Project: Rooftop. There, I said it. I’m sick of seeing talented creators feed their time, creativity, and intellectual property into revitalising trademarked characters, and for free, no less. I understand the memes that this site sprang out of, out of the cultural response to and reclamation of popular culture, and I still think it’s a little misguided and unfortunate (it’s a short step from that to HAL’S EMERALD ATTACK TEAM) but at least memes aren’t institutionalised like this. I wasn’t going to go and strap myself to a target like this, but this morning Warren Ellis started up a similar thread on The Engine, inviting participants there to redesign Witchblade as an artistic exercise, and then pointing out that the Editor of Witchblade is on the forum, and it just gave me a chill. How fortunate that all of you artists get to be cheap research and design for trademark holders. How fun.
If you’re a smart and talented artist, first and foremost do whatever the hell you like. But if you’re here reading this and you give a shit about what I have to say, then please invest your creativity and skill into your own work, which you own.
- Christopher, Killjoy
April 2nd, 2007 | by Chris
Three Diversions of Note
We can’t be reading, blogging, and thinking comics all the time, right? Right? Whilst surfing the interweb, I came across three great little flash games that I figured would be of interest to you reading here. Please note though, they’re incredibly diverting, probably too much so, so if you’ve got a deadline you might just want to come back and check these out after it’s safely past.
Note: All of these games probably require either Adobe Flash 8, or Adobe Flash 9. It’s a free download.

1. 5 Minutes To Kill Yourself - http://www.adultswim.com/games/fiveMinutes/index.html
Courtesy of Adult Swim, the fine folks who grace us with The Venture Bros. and Harvey Birdman: Atourney at Law, and fucking curse us with The Aqua Teen Hunger Force, comes a game that’s so good it’s meta. You’re a bored office-drone throwing your life away in one of a million identical cubicles, while the collection of freaks that makes up your co-workers jabber on about inane nonsense. It’s enough to make you wanna take that stapler and jam it right into your eye-socket. Well now you can! You’re in control of a virtual office-drone, and you must get him killed in 5 minutes or less! Say the wrong thing to a co-worker, pee on some faulty electrical equipment, push the guys in I.T. over the edge or just pick up that stapler! The clock is ticking, and it’s either suicide or one more stupid meeting about nothing that will go on forever. It’s like “My Dad: The Virtual Simulator”. Awesome.

2. Desktop Tower Defence - http://www.handdrawngames.com/DesktopTD/
We’ve all been bored at work, and maybe imagined the collection of paperclips, erasers, and other detrious that adorned our desks were little invading armies. You know: The erasers have to defend the rubber bands from the invading staples? Maybe it’s just me. That won’t stop you from enjoying Desktop Tower Defence. Essentially, little enemies are entering the screen from the top and the left, and you need to situate little towers that will fire things at them and stop them from reaching the other side of the screen. Each tower can also be upgraded for better range and to do more damage, and some towers can slow down enemies, or are stronger against enemies in the air or on the ground. In short, it’s like a really nerdy table-top RPG, but completely animated and really strategy oriented. It’s great fun, and an addictive time-waster. After 5 tries I was able to beat it… on easy. I’m kind of afraid of what HARD is gonna be like.

3. Understanding Games - http://kongregate.com/games/pixelate/understanding-games-episode-1
We’ve had McCloud’s Understand Comics, and John Kovalic took a stab at Understanding Gamers in his Dork Tower series, but we’ve yet to see anyone attempt the same thing for Video Games, or at least, I’ve yet to see it. But why would a text on the nature of video games be a book? Why wouldn’t it be… a video game? It is! The people at ‘Pixelate Environment’ have created Understanding Games, a series of informative flash games that talk about the nature of gaming (if that’s too techy/nerdy for you, just think of them as ‘chapters’). Starting at the very basics of gaming and what games are, and gaining in difficulty of both concept and execution as the series moves forward, these are really informative, thoughtful examinations of what makes a game. There’s even some semiotics in there. It’s got a lot of potential, and I hope new installments make their way to the net soon. Check out Chapter 1, Chapter 2, and Chapter 3 now.
–
I hope I’ve sufficiently ruined your productivity for the next day or two. All of these links were grabbed from Kotaku, a video-game blog sponsored by Gawker. Check’em out.
- Chris
March 29th, 2007 | by Chris

