[PR] Apocalipstix Launch in Toronto August 6th

[Hey there! If you’re reading this could you please do me a favour and spread the word to anywhere that might be appropriate? I’d appreciate it a bunch. – Chris]

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THE APOCALIPSTIX: RAGNAROCK PARTY

The Official Launch for the new Graphic Novel

Wednesday, August 6th, 8PM
REVIVAL BAR, 738 College St., Toronto
ALL AGES + NO COVER

http://www.facebook.com/event.php?eid=25642968337

TORONTO, Ontario –THE APOCALIPSTIX is the new graphic novel by Toronto authors Ray Fawkes and Cameron Stewart, and fresh from their sold out pre-release at the San Diego Comic Convention these two top graphic novelists return to “play” their hometown with a book launch party featuring bands, prizes, and more, Wednesday, August 6th, at Revival Bar, 783 College St.

“It’s like Josie and the Pussycats meets Mad Max!” enthused Christopher Butcher, manager of The Beguiling, Canada’s premier retailer of comics and graphic novels. “Ray Fawkes and Cameron Stewart are top comics talents and The Apocalipstix is their best work yet… We’re anticipating the folks who loved the indy graphic novel SCOTT PILGRIM really getting into this one. I mean, three girls in a band after the end of the world, what’s not to like?”

THE APOCALIPSTIX: RAGNAROCK PARTY will feature musical performances by Toronto surf-punk band Terror Lake and all girl teen punk band DAME, and there’ll be door prizes and giveaways! Creators Ray Fawkes and Cameron Stewart will be signing and sketching for all comers! The event is all ages and features no cover charge! Revival Bar is located at 783 College St. at Shaw. Doors for the event open at 8PM, with the bands going on starting at 9:30pm.

ABOUT

Book: THE APOCALIPSTIX is a brand new 200 page graphic novel published by Oni Press. You can find out more about the graphic novel online at http://apocalipstix.com. The Apocalipstix is currently in stock at The Beguiling (601 Markham Street, near Bathurst St. & Bloor St. W), and will be available at the event.

Authors: Ray Fawkes is the Shuster Award Nominated author of Mnemovore and numerous graphic novellas and short stories, and can be found online at http://rayfawkes.com. Cameron Stewart the award-winning artist of Seaguy and The Invisibles, and the author of the serialized graphic novel Sin Titulo, and can be found online at http://cameron-stewart.com and http://transmission-x.com/.

Bands: Terror Lake can be found online at http://www.terrorlake.ca/. DAME can be found online at http://www.myspace.com/dameband.

MEDIA QUERIES: Christopher Butcher, Manager of The Beguiling, 416-533-9168, or via e-mail at chris@beguiling.com.

– Chris

DC Universe Online Impressions – I Am Reviewing A Video Game

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In the weeks leading up to the San Diego Comic Con, my friend Jon Ellis, former Editor at PopImage.com, was inundated with party invites and press material from companies exhibiting at the show. As I had not registered for San Diego as press, and run a ‘blog’ instead of a ‘website’, and am not as polite to the general public as Jon is, I was not. I mean sure, props to my friends at IDW and Oni; your free booze tasted great too. But Jon was getting better stuff than me and he hadn’t written about comics in months.

Luckily, he forwarded everything my way.

That’s how I got on the press list for the new MMORPG (Massively Multiplayer Online Role Playing Game–like World of Warcraft or, dating myself, Everquest) from DC Comics: DC Universe Online (DCUO). For the die-hard comics fan who knows little-to-nothing of the online video games, this is the project that pulled Jim Lee away from the artistic tour-de-force that is All Star Batman and Robin The Boy Wonder. Lee designed and redesigned more or less every hero in the DC Universe, as well as dozens of buildings and locations including Metropolis and Gotham, the Bat-Cave and Wayne Manor. The idea of the game is that you can create your own fully customizable and completely original superhero, and then fight alongside the characters you know and love, like The Superman and The Green Lantern. All well and good, but I doubt I would have made much time for it if Sony Online Entertainment–the folks behind the game–weren’t throwing a huge party on the Wednesday night of Comicon.

I like to think of myself as an ethical journalist or blogger or journoblogger or whatever, I don’t feel like I owe anyone coverage. But If I do say that I’ll stop by and do a hands-on with your game oh and thank you for inviting me to your party, and then I go to the party, I should at least check out the game, you know? That way the next time Bender-Helper reps some insane party they won’t look at their list and go “Isn’t that the guy that had 15 raspberry vodka martinis as poured through a giant ice sculpture of our client’s company logo, hit on all of our product demo guys, and then bailed on his appointment with us Thursday afternoon? Fuck that guy, he’s not getting into the My Little Pony Extreme Online party!”

I think that’s called “playing the game” in modern parlance.

SOE Ice Scultupre

So we headed out to the party on Wednesday night, held at a San Diego nightspot spelled “Belo” and we were calling “Bellow!” (as in “Get Me A Martini,” he bellowed!) and then the cab driver laughed at us when we told him where we wanted to be because it’s pronounced “below” as in “underground”. So yeah, party at a nightclub with a name so trendy we couldn’t pronounce, on a borrowed invitation. Good Start! Did I mention we weren’t on the list either?

Luckily, I am Charming, and talked my way in. Also, let’s face it: I’m chubby with a beard, I looked like I ought to be at a video game launch party, and by God, the nice woman and huge dude working the door knew it as well.

Aside: On the whole, I think I will take the general aesthetic appearance of video game journalists over and above the general aesthetic appearance over comic book journalists. No offence to friends in the industry, but apparently 90% of video game journalists roughly fit the “bear/cub” descriptor, at least at this party, and if you’ve got to be surrounded by people also looking for free booze and hors d’oeuvres, then at least they can have the decency of fitting my aesthetic and gender preferences to a tee. And they did.

When we got to the door (the second, interior door) we did not have nametags prepared, but I did have a close personal rapport with Spencer at the door (“Hey, I emailed you the week before Comicon. Twice. You must totally remember me!”) and so that went well. He directed us to the free-swag table, which consisted of a notepad with Pen, a ballcap, and a poster. I don’t do posters or ballcaps, but the notepad seemed eminently practical and so I grabbed one. Little did I know that the Pen was also a miniature flashlight that shot out the Goddamned Bat-Signal, because if I did, everyone I know would be getting a Pen-with-miniature-flashlight-that-shoots-out-the-Goddamned-Bat-Signal this week. Maybe that’s for the best; walking away from a party with two armloads of swag is a little gauche.

And then, the party! I have to say that it was perhaps not as well attended as the PR folks would have hoped. Admittedly, we did arrive a little early, but perhaps even on a lowly Wednesday night there’s just too much going on in San Diego, including a competing Marvel/Activision party, to pack the joint. Can I just say for a second: THANK YOU. This DCUO party ended up being my favourite of the week. Sure, the booze was flowing and the passed hors d’oeuvres were top notch, the DJ seemed to be playing nothing but tracks cut from the “Chris’ Favourites” playlist on my iTunes, and I got Pen with bat-signal in it, but it was the only party I attended this week where I could hear myself think, or hear what my party companions were saying. I know the irony of me complaining about parties being too crowded when I’m talking about a party I basically hijacked an invite to is thick, but I’ll take “moderately attended” over “there is a wave of people at the bar 4 people deep and also I cannot move” any day of the week. That and, by around 11, it felt like a full party everywhere but the dance floor anyway.

I should probably talk about the game?

The party didn’t have the game up and running. I mean, it’s a game at a party, and despite what the Nintendo Wii would have us believe, having games running during your party can kill the mood. There were several video screens running the promo material, talking about the interactive experience of running through your favourite comic book settings as a superhero, the amount of work that has gone into the game, and, most-touted, the amount of work that Jim Lee has put into the game. DC has been notoriously reluctant to promote creators above and beyond the properties themselves, because most creators are free agents and the comics industry in particular works very hard to ensure that no creator maintains any loyalty to any publisher. I was genuinely surprised to see how hard SOE/DC were leaning on Lee’s involvement with this game–perhaps there’s a different metric at work when the creative force is also a top Vice President at the company.

…thinking about it now, I feel that the biggest reason to put Jim Lee’s involvement at the front-and-centre of the online promotion is that SOE and DC are entering a very, very crowded market for MMORPGs. While the behemoth that is World of Warcraft continues to roll on, there are hundreds of fully-realized video game worlds now available to video game fans, including several with a superhero theme. City of Heroes from NC Soft has a several-year head start on DCUO, and while it doesn’t offer real “licensed” DC characters, neither does DCUO exactly. As I mentioned many paragraphs ago, players in DCU Online don’t play as The Superman or The Green Lantern (or as villains like Lex Luthor or Solomon Grundy), they play alongside them, or against them. While you get to be a hero of your own design, you never get to be the hero you may have idolized, and I would have figured that would be the real draw to a game like DC Universe Online. If the game isn’t going to offer you the chance to be The Superman that you may have always wanted, then is it significantly different from other offerings? Is the presence of the incredibly well-loved superhero creator Jim Lee going to be enough to entice hardcore comics collectors to the MMORPG realm? How do real gamers feel about that, are they just companions to the real heroes?

I didn’t know the answers to these questions, and so I decided to do journalism, if by journalism you mean asking opinions of random people at a party. Which I do. The consensus that I received was that even gamers wouldn’t trust fellow gamers with the keys to The Batman. Can you imagine The Superman crashing out of the sky, beating up dudes and knocking down buildings, screaming “n000000bs!”? It turns out Sony could, and did, and hence the appearances of The Aquaman and The Wonder Woman are all computer controlled. Sure, fair point, but maybe I really want to be The Superman and replace all of my “o”s with zeros? Why can’t there be a game for me? Most of the assembled gaming journalists seemed to accept the game on its premise (play in the DC Universe), rather than the platonic ideal of the game (I will play Guy Gardner and constantly hit on other male characters, as is my right), which was refreshing and made me reconsider my position on the game a little. Then I realized that I was at a party and talking about video games instead of drinking and schmoozing, and so I headed to the other section of the bar with the dance floor.

Aside: I hinted pretty strongly to someone at Tor.com that I should blog for them, because hey, why not? That’s what industry parties are for.

Another Aside: I listened to a dude talk about a new collectible card game (like Magic: The Gathering) that exists entirely digitally, inside an upcoming new STAR WARS themed MMORPG, for like 10 minutes, just because he was cute. This was awful too, like you’re spending real money to buy digital cards that you can only play with in this game, and he was just really cute and earnest. Heartbreaking.

Seeing as only one extremely extroverted young man was braving the dance floor (and I require something of a dance-quorum before shaking my groove thang), we went in search of oversized comfortable furniture in which to sit and drink and chat. We met these two great British games journos who were actually at the end of their U.S. sojourn, it having begun a few weeks prior at E3, the Electronic Entertainment Expo. They weren’t “comics people” per se, but were enjoying little bits here and there and having a fun time in America. As we sat chatting about comics and games and Japan, Heidi MacDonald swung by with Mr. Beat in tow. Mr. Beat is English, as were our game journos, and so they started talking in some sort of impenitrible slang that is normally turned off when interacting with foreigners. Heidi and I observed that we were in a party at the San Diego Comic Con where we were the only comics people in attendance. Which is a little weird, you know. Well, us and Jim Lee, who showed up at some point and I didn’t notice it.

You know Jim Lee? No? Well all you need to know is that Jim Lee is having an excellent time. Seriously. Jim Lee is the new Stan Lee. Jim Lee was rocking the dance floor, just him and like 7 ladies, dancing away and snapping photos and having a great time, all to the strains of Journey… you know that song that’s everywhere since The Sopranos ended? I heard it at every single club party I went to all week. Anyway, Jim Lee was having an amazing time, and so I went over and said “Thank you for having a good time at this party, you’re just awesome,” because I’d had quite a few but also it was genuinely heart-warming to see someone enjoying themselves at a press party.

Then the lights came up and we all turned into pumpkins.

I just-barely made my appointment at the SOE booth the next day thanks to wall-to-wall-crowds, for my hands-on time with the game. Thanks to the first day of the show being a madhouse the official press schedule was thrown out the window. That said, I got onto a machine with my marketing/sales tour guide within 5 minutes, and might I just add that he was cute too? SOE: Thanks for employing my type of guy, it makes the marketing speak go down waaaaaaaay easier.

So my initial, hands-on-impression of DC Universe Online? It’s a video game. Seriously. I mean, it has that sort-of-clunky handling I mentally associate with Tomb Raider rather than the slick movement feel of first person shooters like Halo, and I feel like that might be a hallmark of the genre.

I was running around kicking and punching guys, throwing cars at them, blowing up scenery, the whole 9 yards. As I got more comfortable the PR guy starting showing me how to do more and better super moves, each looking impressive. To keep an element of strategy to the proceedings you can’t just keep hitting the “Kick everyone’s ass supermove” button, with each special attack requiring a period to recharge, marked by a little on-screen timer. So I’m getting into it and running around beating up civilians who’ve been infected with an Alien virus (Brainiac-related, I think) when Lex Luthor drops from the sky, being chased by The Green Lantern. Myself and the other heroes on the connected consoles descend on Lex with a barrage of fully-charged supermoves and kind-of ugly costumes… It’s a bit disconcerting to see Lex LuthorTM In Power Suit being engaged by a gaggle of superheroes that look like something out of a mid-90s superhero publishing effort, sort of like Fan Fiction. I can’t tell if that’s good or bad, but if I had to hazard a guess I’d say the fan base would be “into it”. Lex gets defeated, zoomed away, and then he and The Green Lantern both “respawn” to take up the reigns of their eternal battle once more… It all feels a bit pointless, like it’s all going on whether or not I’m there, and for a game where gamers are going to be expected to pony up a monthly subscription fee, that’s a strange to me. Admittedly, this is just the demo, to give us a feel for the game, but those were my feelings so there you are.

Meanwhile, messages are flashing across the bottom of my screen. SUPERGIRL HAS BEEN DEFEATED! THE ALIEN VIRUS HAS BEEN STOPPED! BIZARRO IS ON A RAMPAGE! or something along those lines. The PR guy tells me that if I activate my super speed, I can head over to where the other characters are and get in on the fight. I have super speed? I click it on and move my character. Zoooooom! I’ve got that electric/blur trail, like in The Flash comics, and that is pretty cool. “You know,” says the PR guy. “You can run up the side of that building there.” And I’m off. And I am running up the side of a building at super speed, and across the side of another building, and on the underside of a bridge, and it is super, super awesome. Seriously, this is the point at which DCUO goes from being just a video game to a whole experience, when I get to viscerally feel the thrill of running up and over a building and leaping from the ledge onto the next one. I also know as I’m doing it that this likely isn’t an experience unique to DCUO, but it is an exciting one and well-executed too. If you haven’t tried breaking the laws of physics, I do recommend it, it’s a lot of fun.

In all my running and jumping and moving to higher vantages, I spot one of the game’s big events: Bizarro is squaring off against The Superman below me. With a mighty punch Bizarro fells The Superman and without hesitating I launch into action. With no other superheroes around–TM DC Comics or otherwise–it’s up to me to stop this huge and shambling monster. Groups of virus-infected civilians begin to swarm me as I unleash a well-orchestrated series of supermoves on Bizarro, trying to keep the monster off guard so that his eye beams will stop knocking away huge chunks of my life-meter. I’ve got the explody superpower, and the spikey super power, but it’s the one where I generate a big club out of rocks and then take a swing that I finally knock him out of the park. Yes, 90s-looking superhero with a strange mix of powers and me, we succeeded where even The Superman had failed! Bizarro: Defeated! I was proud of my accomplishment, and cute PR guy was genuinely surprised (“Wow, I thought you were toast when you went up against him.”) which only added to my sense of pride. Bizarro disappeared, and “respawned” down the way (as did The Superman, which is too bad because I was sort of hoping that all of the in-game characters would wear those black armbands with the bloody Superman logo for a while), reminding me that these characters really are fighting a never-ending battle, but one I walked away from feeling victorious.

I’m going to be honest here, I’ll probably never play this game again. When it comes to consoles I’m a Wii guy, and I’m never going to have a computer new enough or powerful enough to play a cutting edge MMORPG. Hell, I got this gig because I was looking for somewhere to drink on Wednesday night that wasn’t the Hyatt. I can see how my opinion is both invalid and not to be trusted on this one, but: The best part of my Thursday at the show was defeating Bizarro in an online game. It was just incredibly fun, and I recommend the experience. While I can’t tell you how this stacks up against MMORPGs or whether Jim Lee has enough fanboy cred to attract a whole new audience to the genre, I can tell you that in this game, you are no mere companion to heroes. That counts for a lot.

– Christopher

Hotel lobby…

Avatar at GR _ east meets west meets east? by Comics212.

I have to say, I feel slightly better about being late to the show today. Adrian Tomine just came by and said hi as I sit here in the hotel lobby, trying to see what I missed at the show so far by checking all of the news sites. If Adrian can get up and go to the show at noon, then I feel like I can do the same.

So yeah, the show’s pretty good this year. I think the crowding may have reached a whole new level though, and I honestly can’t see how the event can proceed ‘business as usual’. I wonder how much it is to rent the Petco stadium? Or maybe that bandshell over behind the convention centre…

Last night was the Oni party, and it was too crazy to take pictures, for the most part. You’ll just have to imagine Shirley Manson and Sarah Silverman on your own.

Awright, I’m headed back into the fray. Thanks to everyone who’s linked the photo blogging so far, it’s pretty great of you to do so. I’ll set up reciprocal links on Monday or Tuesday probably 🙂

Photos continue at http://flickr.com/photos/comics212/ imminently. Or possibly after breakfast.

– Christopher

TekkonKinkreet wins the Eisner!

Sweeeeeeeeeeeeeeeet.

More Matsumoto!

GO GO MONSTER anyone? Ask Viz to make It happen…

EDIT: August 1st 2008: Here’s the official VIZ PR.

VIZ MEDIA’S TEKKONKINKREET

BY TAIYO MATSUMOTO

WINS 2008 EISNER AWARD

 

Edgy Series About Two Miscreant Boys’ Adventures In A Surreal Metropolis Is The Only Japanese Manga Title To Win This Year

 

San Francisco, CA, August 1, 2008 – VIZ Media, LLC (VIZ Media), one of the entertainment industry’s most innovative and comprehensive publishing, animation and licensing companies, has announced that its manga, TEKKONKINKREET: BLACK & WHITE, by acclaimed creator Taiyo Matsumoto, won a 2008 Eisner Comic Industry Award for the Best U.S. Edition of International Material – Japan. Named for pioneering writer and comic artist Will Eisner, the awards recognize exemplary comics, graphic novels and other pop writings and are given each year as part of the annual Comic-Con International convention.

 

The manga, which is published by VIZ Media under its Signature imprint, was also the inspiration behind the Tekkonkinkreet animated feature film from Sony Pictures directed by noted visual effects artist and producer Michael Arias (The Abyss, Princess Mononoke, The Animatrix).

 

TEKKONKINKREET: BLACK & WHITE presents a gritty depiction of urban and social chaos surrounding a pair of outcast kids. Orphaned on the mean streets of Treasure Town, Black and White steal and fight to survive but remain fiercely loyal to each other. The result? The citizens of Treasure Town are afraid of them, the police are afraid of them, and even the local yakuza gangsters are afraid of them…and when a crime boss known as the “Rat” returns to Treasure Town, a confrontation is set to occur.

 

VIZ Media released TEKKONKINKREET: BLACK & WHITE in August 2007 and bundled all three volumes of the original series into a new, premium omnibus edition that includes a color poster insert and 12 additional full-color manga pages – the first time these pages were published in the U.S. An insightful interview with Michael Arias and screenwriter Anthony Weintraub is also featured in the foreword. TEKKONKINKREET: BLACK & WHITE is rated “M” for Mature Audiences and has a Suggested Retail Price of $29.95. In addition to TEKKONKINKREET: BLACK & WHITE, Matsumoto’s other notable works include BLUE SPRING and NO. 5 (both published by VIZ Media) and PING PONG, which was also adapted into an award-winning live action film that is available domestically from VIZ Pictures.

 

“We are extremely honored to have TEKKONKINKREET: BLACK & WHITE recognized by the comics industry with this notable award,” says Alvin Lu, Vice President, Publishing, VIZ Media. “Taiyo Matsumoto has won international critical acclaim for his honest and unflinching depictions of young peoples’ lives and for his unique, immediately recognizable art style that blends both Japanese and European influences. We invite everyone to explore this award-winning series now available in a gorgeous omnibus edition from VIZ Media!”

 

About VIZ Media, LLC

Headquartered in San Francisco, CA, VIZ Media, LLC (VIZ Media), is one of the most comprehensive and innovative companies in the field of manga (graphic novel) publishing, animation and entertainment licensing of Japanese content. Owned by three of Japan’s largest creators and licensors of manga and animation, Shueisha Inc., Shogakukan Inc., and Shogakukan-Shueisha Productions, Co., Ltd., VIZ Media is a leader in the publishing and distribution of Japanese manga for English speaking audiences in North America, the United Kingdom, Ireland, and South Africa and is a global ex-Asia licensor of Japanese manga and animation. The company offers an integrated product line including magazines such as SHONEN JUMP and SHOJO BEAT, graphic novels, and DVDs, and develops, markets, licenses, and distributes animated entertainment for audiences and consumers of all ages. Contact VIZ Media at 295 Bay Street, San Francisco, CA 94133; Phone  (415) 546-7073 ; Fax (415) 546-7086; and web site at www.VIZ.com.

 

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San Diego observations

Blogging from the handheld here but wanted to write this while. I thought about it. The worst part about Comicon is that everyone here is afraid to leave the building for any reason. The idea that you might miss something is both omnipresent and terrifying. Because, why would you come all this way and not squeeze every last dollar out of your convention badge? Why waste time at a pool or having a really good lunch 10 minutes walk away when you can pay 10 bucks for crappy con pizza and Still Be In The Building. Why take time to enjoy yourself at all? When you can wait in a line for 4 hours to catch a panel…

I think this is the same reason that antholigies do so poorly in North America–people can’t conceive of paying for something if they don’t love every single story in it.

Anyway, this came up because I just missed the SPACED panel that I wanted to see because I got caught up talking with a friend, and I started to feel awful… Until I realized that my conversation was worthwhile and enjoyable and I would have missed THAT if I’d made it to the panel on time. It was a nice little reminder that things are what we make them.

Anyway! I’m enjoying the hell out of the show, hope you are too.

– Christopher

san diego blogging

Hey there. San Diego is going well so far, we’re currently kicking it on a patio and having a beer after a long day of walking around. Fun times. I bought a Phil Bond original for 125 DOLLARS, which is amazing… Page one of Kill your boyfriend… Life is good! I’ve posted tons of photos to the flickr, hope you’re enjoying them. More posts l8r.

[PR] Beguiling Original Art Sales in San Diego

seth-concierge.jpgSAN DIEGO, CA: Thanks to their friends at Drawn + Quarterly, The Beguiling Books & Art will be exhibiting at booth #1529 at this week’s Comic Con International: San Diego, in its role as a sales representative for original art. D+Q’s generous donation of exhibition space will allow The Beguiling to present original art from dozens of talented cartoonists including brand-new, never-before offered-for-sale originals from SETH (Wimbledon Green), JASON (I Killed Adolf Hitler), PAUL POPE (Batman Year 100), and FAREL DALRYMPLE (Omega The Unknown).

The Beguiling represents original art sales for more than 40 cartoonists at its online store at Beguiling.com, but this small exhibition at San Diego will allow an unprecedented opportunity for art collectors and fans of these artists to see the original works up close. In addition to brand new works from Seth, Jason, Pope, and Dalrymple, The Beguiling will have work on hand from Drawn + Quarterly cartoonists including Miriam Katin (We Are On Our Own), Sammy Harkham (Crickets), Kevin Huizenga (Or Else, Curses), Jason Lutes (Berlin), Anders Nilsen (Big Questions), Michel Rabagliati (Paul Goes Fishing), Maurice Vellekoop (Vellevision) and dozens of other talented cartoonists.

For fans and collectors who will be in San Diego for the con and would like to save themselves the shipping charges on a piece of original art or two, drop a line to mail@beguiling.com with the title and artist of one of the thousands of pages from our online art store at Beguiling.com and we’ll bring it to the show for you!

Remember, that’s The Beguiling at the Drawn + Quarterly booth, #1529, near Comic Relief, Fantagraphics, Last Gasp, and Artists Alley on the “right” side of the exhibition hall.

ABOUT

The Beguiling is Canada’s premiere retailer of comics, graphic novels, and original comics art. Almost all of the original art that The Beguiling represents is consigned by the artists, ensuring we are able to offer the widest possible selection of material and that the artists get the largest possible chunk of the proceeds. Visit The Beguiling online at http://www.beguiling.com.

Artists with original art represented by The Beguiling include: Jessica Abel, Ho Che Anderson, Jeffrey Brown, Eddie Campbell, Geneviève Castrée, Scott Chantler, Becky Cloonan, Dave Cooper, Jordan Crane, Farel Dalrymple, Kim Deitch, Phoebe Gloeckner, Tomer Hanuka, Sammy Harkham, David Heatley, Paul Hornschemeier, Kevin Huizenga, Jason, Miriam Katin, Jeff Lemire, Jason Lutes, Matt Madden, Kagan McLeod, Anders Nilsen, Bryan Lee O’Malley, Paul Pope, Michel Rabagilati, Brian Ralph, Ron Rege, Graham Roumiey, Sean Scoffield, Seth, Jay Stephens, James Sturm, Maurice Vellekoop, and Steve Weissman.

The Beguiling is a sponsor of The Toronto Comic Arts Festival, May 9-10 2009. For more information visit http://www.torontocomics.com.